Disappearing ink!
Labels: Interactive, new materials, Tech, Time
Labels: Interactive, new materials, Tech, Time
On his old ice cream cart-style, treadle-operated sewing machine, [Michael] Swaine sets about mending and altering people’s socks, jocks and frocks and it’s all for free. Michael is interested in engaging the community to rethink their relationship with clothing and the disposable nature of fashion.
Labels: Art, Education, Exhibition, Interactive, Time
Labels: Exhibition, Fashion, Shoes
The New York University graduate student offered the birds coins and peanuts from a dish attached to a vending machine he’d created, then took the peanuts away. Klein designed the machine so that when the crows searched for the missing peanuts, they pushed the coins out of a dish into a slot, causing more peanuts to be released into the dish. The Binghamton crows quickly learned that dropping nickels and dimes into the slot produced peanuts, and the most resourceful members of the flock began looking for more coins. Within a month, Klein had a flock of crows scouring the ground for loose change.
Labels: Interactive, Tech
Clothing is a core part of our expression and offers ways for us to communicate who we are and the context in which we live. Technology enables a richer connection with people and our environment and offers a new platform for communication and expression. By merging the intimacy of clothing with the empowerment of technology, electricfoxy garments strive to enhance our lives and offer a much richer language for self-expression.
Labels: Design, Fashion, Interactive, Tech
Classes take place in a beautiful townhouse and range from “infrastructure for anarchists” to book binding, laughter workshops, bicycle maintenance and gardening. Everything is free, the event is dedicated to the admirable ideals of mutual learning and skill sharing rather than making money.
Labels: Education, Interactive